;KnotMaker uses this file for determining how to build a tileset.

;The values on each line (below) are in the format of a tile number to be 
;created, followed by the equals sign, followed by the tile number which 
;needs to be rotated/flipped to create the new tile, followed by a comma, 
;followed by the rotate/flip instructions.  The valid values for the rotate/flip 
;instructions are:
;     RotateNoneFlipNone
;     Rotate90FlipNone
;     Rotate90FlipX
;     Rotate90FlipY
;     Rotate180FlipNone
;     Rotate180FlipX
;     Rotate180FlipY
;     Rotate270FlipNone
;     Rotate270FlipX
;     Rotate270FlipY
;     RotateNoneFlipX
;     RotateNoneFlipY

;For example, the line (below) for creating tile 3 can be read as: "To create
;tile 3, first read in the image file for tile 1 and then rotate it 90 degrees 
;clockwise (but don't flip it)."

;Another example:  The line for creating tile 30 can be read as: "To create
;tile 30, first read in the image file for tile 29 and then flip it around
;the X axis (i.e. left and right flip), but don't rotate it."

;Another example:  The line for creating tile 40 can be read as: "To create
;tile 40, first read in the image file for tile 37 and rotate it 90 degrees
;clockwise, then flip it around the Y axis (i.e. top and bottom flip)."

;To avoid degradation in your images, don't rotate or flip an image file which 
;was created by rotating or flipping an image file.  For example, notice that
;tiles 12, 14, and 16 are created by rotating tile 10.  If tile 14 (for example)
;is created by rotating tile 12, this might cause some degradation in tile 14
;because tile 12 was created by rotating tile 10.

;The first values need to be in ascending order.

;Blank lines and lines beginning with a semi-colon (;) will be ignored by KnotMaker.

;Tail End tiles
1=1,RotateNoneFlipNone
2=2,RotateNoneFlipNone
3=1,Rotate90FlipNone
4=2,Rotate90FlipNone
5=1,Rotate180FlipNone
6=2,Rotate180FlipNone
7=1,Rotate270FlipNone
8=2,Rotate270FlipNone

;Standing Part tiles
9=9,RotateNoneFlipNone
10=10,RotateNoneFlipNone
11=9,Rotate90FlipNone
12=10,Rotate90FlipNone
13=9,Rotate180FlipNone
14=10,Rotate180FlipNone
15=9,Rotate270FlipNone
16=10,Rotate270FlipNone

;Straight tiles
17=17,RotateNoneFlipNone
18=17,Rotate90FlipNone
19=19,RotateNoneFlipNone
20=19,Rotate90FlipNone

;RightAngle Curve tiles
21=21,RotateNoneFlipNone
22=21,Rotate90FlipNone
23=21,Rotate180FlipNone
24=21,Rotate270FlipNone
25=25,RotateNoneFlipNone
26=25,Rotate90FlipNone
27=25,Rotate180FlipNone
28=25,Rotate270FlipNone

;Wide Curve tiles
29=29,RotateNoneFlipNone
30=29,RotateNoneFlipX
31=29,Rotate90FlipNone
32=29,Rotate90FlipY
33=29,Rotate180FlipNone
34=29,Rotate180FlipX
35=29,Rotate270FlipNone
36=29,Rotate270FlipY

;Sharp Curve tiles
37=37,RotateNoneFlipNone
38=37,RotateNoneFlipX
39=37,Rotate90FlipNone
40=37,Rotate90FlipY
41=37,Rotate180FlipNone
42=37,Rotate180FlipX
43=37,Rotate270FlipNone
44=37,Rotate270FlipY

;Pole tiles
45=45,RotateNoneFlipNone
46=45,Rotate90FlipX
47=47,RotateNoneFlipNone
48=47,Rotate90FlipNone
49=49,RotateNoneFlipNone
50=49,Rotate90FlipNone
51=49,Rotate180FlipNone
52=49,Rotate270FlipNone
53=53,RotateNoneFlipNone
54=53,Rotate90FlipNone
55=53,Rotate180FlipNone
56=53,Rotate270FlipNone
57=57,RotateNoneFlipNone
58=58,RotateNoneFlipNone

;Custom tiles
